Hello everyone, and thank you for joining me today. We’re celebrating release week for the second novel in my series, Hunters’ Watch Brigade: The Game.
From Chess to Chinese Checkers to professional sports and interactive video games you play on your iPhone, games are how people have interacted and used their imaginations to socialize since time began. They are a glimpse into cultures, and often, like stories, games are passed down to future generations.
My research into why people play games summarized that the act of gaming rewards us with three things: competence, autonomy, and relatedness. We don’t think about these things when we play games, but trust me, they’re there on a subliminal level.
So, the title of my newest novel is The Game. One of my favorite games to play back in high school was Dungeons & Dragons, a Role Playing Game (RPG) where as a group of friends we gathered around a table and went on imaginary adventures led by a Dungeon Master (DM).
Those were fun social nights. The games brought us together to problem solve our way through an adventure, learn to work together, and come out on the other end all the better for the experience. D&D taught me collaboration. I learned I had certain skills to figure out problems. And let’s face it, I found it was fun to relate to my peers in the context of the game.
My younger self’s gaming experience found its way into my latest Urban Fantasy/Paranormal Romance novel. I took over the role of Dungeon Master myself, manipulating the characters in The Game to see how they’d work together to solve the story problems. It was fun to see how Sam, Max, Shade, and the rest of my crew found their way through this story.
The Game releases tomorrow, Friday June 15th, and I’m excited to share this story with readers and gamers alike.
A demigod’s work is never done…
All monster hunter Samantha Silverton wants is a little R&R. She and her sexy partner, cat shifter Max, have a week off in the city that never sleeps, and she intends to enjoy it. But before she can unpack her suitcase, she’s caught up in the middle of a wicked game—a smartphone app driven scavenger hunt that’s bringing all the big, bad Supernaturals to NYC to play. The bad part? The game was the brainchild of Alex Van Dam—Sam’s first love.
What’s worse? She has to play alone.
Maximillion Ra hasn’t quite got a handle on his unique shifter magic yet. He’s in love with Sam, but if he’s ever going to be any good to her, he has to face his family’s curse. But how can he leave Sam now, especially with her old flame in the picture?
Alex Van Dam isn’t interested in who wins his game. He just wants to find the final prize—an ancient Greek relic. Once he has it, he’ll use the artifact’s magic to control all the Supernaturals in Manhattan, starting with the Hunters’ Watch Brigade.
Only Sam stands in his way. And without Max by her side, even the monster hunting daughter of Poseidon has to wonder if she stands a chance…
Category: #Hunters' Watch Brigade, Hunters' Watch Brigade: InitiationTags: Books, contest, Fiction, gamers, Games, Hunters’ Watch Brigade: The Game, New Release, New York City, RPG, Socialize, Urban Fantasy, Video games